You can do many thing in 3ds Max. And there's many interactions that you can do within. Shortcuts to be discovered, meaning easier ways to make models. To be honest I was looking through the news and I was this website and I thought it would be interesting because it was titled "Interactive Tools for 3ds Max" 80.lv/articles/interactive-tools-for-3ds-max/. Sounds great right? Well I took a look at it and I saw that there are some interesting controls for let's say chamfer or doing the interactive symmetry modifier. And to be honest the interactive symmetry modifier looks really cool and I really think that it could help me doing some cool artwork in the game. Of course I would also use that to do some cool artwork of my own. Although there are a lot of keys to help you out, I think you really just need some of them. With this I could learn more shortcuts in 3ds Max and maybe be a professional in 3ds Max because I do plan on having my portfolio include 3d models and some 2d artwork. The reason I'm talking about this is because I'm trying to figure how to save some time by not having to move the mouse so much to the point where I need to do all the time. Because there are somethings that I would have to go back and forth. Of course, you might just have to do it by hand or by copying it, but there are some problems to that. I really glad I found this because now I can play around and make sure I know what keys I can press to change the number of segments or have to bevel the shape into something else.
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During this week I have been doing both modeling and texturing. And really the only things I have been creating are details in the building it's self. I think I've been making the best process as possible. The things that went well this week is having to create the sink, toilet, desk and creating the textures for them. But of course those are the small things that will come a long way. One thing that I really want to focus on though are the bigger things though. For example the walls. Now some of the walls are connected, which means that if I were to put a texture on it then it would just be that texture only. We don't want that because some of the walls are different from the bottom and top. There's even some that changes in color, but is the same type of texture. Don't even get me started with the stairs. I don't know why I didn't think about this before, but I will probably need to physical make the stairs instead of having them being made by the AEC objects. Because once I did texture it, it just didn't look right. So really what I though of doing is making the stairs (with a low-poly of course). I'll probably have to figure that out in order to make it seem realistic, since that's what we are going for. I'm thinking of doing somewhat of the same thing with the walls as well. Either way everything is going pretty well, really I need to be more faster on doing this. Agenda for Next Week-
So far during the week everything has actually been going pretty well. Some of the things that has been going well is having the textures going well for the models. Some of the textures are actually made by me, which is pretty cool. I have been starting making the little things that make up the school, like the desks, toilets, etc. And I have been making/putting in the textures for them as well. In the last post I said that I had trouble with positioning the texture to the right place although that helps me a bunch there's one thing I know I will have trouble doing. Which is texturing the stairs and even the walls. I'm having problems having to make it right and to not make it look like it's stretched. I probably have to make a new texture of it to make it seem okay. Although I'm not too sure about how I'll do that. I think what I'll do is actually have planes over them. Second thing I'll probably try is do a simpler (low poly) stair than what I have and texture them separately. And so for the walls what I'm thinking is that I will cut them where ever I need them to be cut and texture them from there. Also since the walls inside will be different from the outside I'll just put a plane over it and call it a day. But everything else is going pretty good. It's going along to the point where the building is almost complete....at least somewhat. Agenda for Next Week-
As we get closer and closer to May, my stress and anxiety goes up. But the good thing is that the work is getting done as well. I think right now it's time for a reality check and see what I need to do verses what I want to do. At first what we wanted is to do the whole school, but sadly that isn't possible. At least in my ability. The only thing I am modeling is the building with the Atrium. It's going very well I believe. If you were to take that model and give it to a student or teacher they might say that it does look like the atrium or a class. And we can easily turn that model into a little sneak peer inside DSA as like a tour on the website. Not bad I say, but I also have been texturing lockers, walls, etc. To be honest with you I ran into the problem of not remembering how to texture objects in 3ds Max. Disappointing I know, but with the help of the internet I remembered how to. One thing though I want to explore is having to fiddle with the other materials when texturing, but I'll talk about that in a reflection. But my problem didn't disappear there. I also forgot how to change the position of that texture, which meant that the lockers were not looking hot. At first I though that I knew, but nothing I did was working. But of course I had to go to the modifier list and go all the way down to UVW map. And that did the trick. For right now that's the only thing I am working on: Putting details while adding textures. But of course, I need to as well make more textures for other models.
Agenda for Next Week-
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Note:The views and opinions expressed in these blogs are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.
AuthorWelcome to my blog page! I am a Senior and I'm in CTE Advanced Studies. This is where I tell you information upon myself and information about certain elements in the gaming industry. Archives
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