This week is very critical in a way where it is almost the month may and I am still working on the building. There are still some parts I need to finish, but either than that I'm pretty much done. Of course, there's also the fact that the textures might not even appear in Unity. I tried to figure out what I did in order for the textures so appear without having to do them in Unity. One thing that I had to also do was having to make the walls aren't together. Meaning that when you make a wall I can't keep going then stop. Really what it looks like is just making a box. For now what I think I will do is have to just keep going, but I just need everything to be done by the end of April which is a Tuesday. Most of the walls are textured and most of the windows are also set in place. Really I can feel the pressure of crunch time. Either way things are looking pretty great and I'm just hoping I didn't bring down my teammates down.
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In this reflection I was just curious about Vray. I didn't know what it was so what I did was I researched it. Its actually interesting because it can be used in 3ds Max, which I am using right now for the project, Adobe products and even Unreal. It's basically rendering the computer graphics for animation and models. What I really looked in to was for putting together Vray and 3ds Max. You can use for any types of projects. Meaning that whether it's animation, a model or even for VR, it will render with rich quality, speed, etc. which is pretty great since you don't want to always have low polys in our models or have the rendering take three hours to do. The things they touch on are very helpful for possible many reasons but for me it would be the fact that making games with this type of render would be much more efficient and interesting. For example I saw that the lighting for the scene is actually really good. Like the way they show it through examples it looks promising, but I wouldn't know unless I tried it. Also one other thing I though was pretty amazing was the fact that they also consider the fire and fog, which makes it seem more nicer. I do want to try this out on my current project, but I don't think I have the chance to do it. Either way can't wait to try it on projects in the long run.
Website- (vray.us/) A lot has happened throughout the week and this week has been short. And really it's scary, but we are getting places. Things are starting to come together, which is great I just need to keep that going because I can feel it. Even though the deadline was on the 17th I will have to stretch it a bit further from what happened. But I will have to finish it by April, since I need to give time for the programmer to get everything settled and make sure things are running smoothly. Of course the only thing that I am worried about is the outside of the building. For the most part the inside is pretty much done, but there is still some work to be done. I still have to get student work, along with the stands with it, some pieces for the Atrium are still needed, some of the textures still need to be fixed, some of the windows need to be attached as well, etc. But looking at it, it looks pretty cool. I wish I have more time, but of course I will make the time. Agenda for Next Week-
I was searching the web for something new and I wanted to learn something new in 3D modeling. Something more advanced than what I'm doing or just adding to what I know. For example maybe I could learn how to merge 2D objects inside 3ds Max. Or better yet I could have a scene with people in it as well without having to do the spines and such. I found this website where it puts 3ds people, 3ds Max, Photoshop, and V-Ray all in one scene. Not only is it something new, but it gives me ideas on maybe my portfolio or just for fun. This could possible help me with doing animations in 3ds Max as well. As well as having to touch Photoshop in a different way. Basically in this tutorial you have a scene and you are importing them from GOBOTREE, which is a website full of 3D and 2D assets that you can use in projects. I find it very interesting since not only do you import it, but you can make changes to them in Photoshop. For example you can edit the shading of that person depending on where he/she is in that scene. And I think that's helpful since not everything is perfect to your scene in one go. I would love to try this to help with what I imagine for an idea of a house.
Website-(jamiecardoso-mentalray.blogspot.com/2019/04/3d-people-3ds-max-vray-photoshop.html) We just finished spring break and we are already focused on working on our project. I believe we have about 50 days until sharing this game with the school. Of course the days I have to work are getting short. This is the time where I need to not only work on it during class, but as well as during school and possibly after-school. And I have been doing that. There is good progress on it since I have most of the windows in place. Really I just need to make sure the windows are in place and the walls are placed where it makes sense. But one thing I had to do was having to redo the walls in the outer ring. Because not only did it bring texture problems, but it made no sense to put it just one wall. Because there were other walls that needed to be placed to be correct, but if I were to move it or anything everything will move. Everything is going pretty good, I just need to make sure things are getting finished and are getting done. |
Note:The views and opinions expressed in these blogs are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.
AuthorWelcome to my blog page! I am a Senior and I'm in CTE Advanced Studies. This is where I tell you information upon myself and information about certain elements in the gaming industry. Archives
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