It is true that I have been in Game Art & design for four years. I still feel as though as if it was only last year that I was starting. The understatement that I gained while being in this class has only been growing. When you come into this concentration you know you have that mindset on solely creating a game. I was like that, but of course then again I didn't know how to start or what it takes to do it. This pathway taught me step by step on what skills are critical in the gaming industry. Made me more independent but made me work with a team as well. I got to understand that there is so much more to things than it seems. Just because you think (or see) that the process or the job is easy once you actually get into it, you'll get to understand it better. One lesson that I know that hit me hard this year was to not fall behind. To not let go pass the due date and manage my time. Because it really does make a difference when you get things on time, it feels good. Another thing I have been working on during my years in this pathway was public speaking. That right there is a huge one in which I give thanks to my teacher(s) (Mr. B and Mrs. Nile). They have helped me with it and I will keep trying to get better to the point where I will enjoy doing it. To be completely honest I'm not sure what information was least helpful. It's either that it doesn't exist in my brain anymore or just because I can't think of any. I kind of want to say coding, but that's only because I'm not that good at it. Meaning in the long run I hope to practice per say C++ and Python. It would be cool if we were to spend more time on video editing. I felt like that was short and including sound editing. Because I felt like if I knew how to use Adobe After Effects more than having to work on projects in the long run would help. I actually have an idea for that. So, what if we were to learn about video editing and then we would have to create a game trailer for the game we are creating. Of course, they would have to start planning, but really this project would be at the end since they should know how to storyboard and all of that. One other thing that would be cool is if we were to do more with 3d Modeling. Since you can do so much with it, why not do more? One other thing is having to create an inforgraphic. I know I have been doing them for years, but...sometimes we just need a little more better understanding why there are some elements that doesn't not work. So for our Independent Project we worked on VR. We made a horror game from what we had. Basically, you are in DSA trying to gather every flash drive to escape. There are two enemies which are the Chicken and the Pig. My role in this project was to 3d model the build and create the enemies along with other assets. There were a whole boat load of problems that I had to face during this school year. First it was having to see what I could do to have correct measurements of the building. We asked for blue prints, but they didn't have any of it. And not only that, we can even take it outside of the school. Either way, that isn't the least of the problems. So what I had to do was measure a few of the walls and pretty much had to estimate how the build was made. Not sure if you noticed, but the school was build strangely. I had to make sure I was putting walls were they were suppose to be and making sure everything was fitting. This made it a bit challenging as both of the floors aren't really the same. Another problem was the texturing. Oh how that was a bother. I could not believe that, that was a problem. And it was such a simple solution too. The problem was when I was finished with the model and I had to send it over to Unity, the game engine we were on, the textures didn't show up. The only texture that showed up were only the lockers. I really don't know what I did to have that show up, but I made sure the textures were there in the end. Oh but at the end of the quarter once everything in the model was finished, we set it up in Unity and everything was pretty much there. I knew that there were going to be some problems, but while I was out apparently there were so many problems that we decided we were going to use the original rather than the new one. Nothing really went wrong for the enemies, but they did need to simplify the polys because it was so many that it lagged the entire game. And well we did simplify them. Both came out great. That brings me up to the point that I am proud of the chicken and pig. But credits should be both Abigail Stover and me. I had fun doing them even though apparently they were cute too. I'm also proud of the toilet (of course), but what I am really most proud of is how well we worked together and pulled this off. Well what I learned upon working in VR is that the components aren't that easy. It's a whole different level. What I can share about doing the advanced studies course is that I can work with teams and that it really tests you on your ability to work independently (which I kind of can). I learned that it over the years when I usually work by myself I'm slow, but I think I saw improvement. Also my determination is strong not all the way, but it remains throughout the project. My greatest take away from this course was probably being able to work in 3ds Max with some confidence. It's something I will probably work in whenever. Also being able to work in a team is pretty great, I had fun even though I had to keep my eye out to not bother people.
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Note:The views and opinions expressed in these blogs are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.
AuthorWelcome to my blog page! I am a Senior and I'm in CTE Advanced Studies. This is where I tell you information upon myself and information about certain elements in the gaming industry. Archives
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