Agenda for Next Week:
- CRUNCH TIME- Finish the model as a whole
|
|
Things are getting really heated as it is crunch time for me as well as my teammates. There is much to do in order for there to have a working game. See where we are right now is that I am currently working on putting the Collisions, Navigate Obstacles, and Navigation Static which is easy to do, but there is a problem. What I know I have done are the collisions because you just add the component and the static is also easy since you just check the block. But that's the problem. Once I checked the block the texture started to act up. That really messed me up since I had a big problem (that was an easy fix) getting the textures showing up. I went to Unity's website to see whether I they had information for me to see what was the problem and well what I found was that the setting to generate the UV lighting was off. 'Okay' that's fine now and it baked, but it didn't worked. I literally was trying to figure out what was wrong, but I guess it is just the texture itself that is the problem. So what I have done was just imported the texture (even though I already imported them with the model and it should've have it on and ready), as well as the ones that I didn't import, and just dragged them onto the object, but of course the baking is still happening which kind of throws me off. Either way things are going on their way and I just hope we can pull this off.
Agenda for Next Week:
0 Comments
Leave a Reply. |
Note:The views and opinions expressed in these blogs are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.
AuthorWelcome to my blog page! I am a Senior and I'm in CTE Advanced Studies. This is where I tell you information upon myself and information about certain elements in the gaming industry. Archives
May 2019
Categories
All
|